Wiki · Crime & Law

Crime, PvP & Wanted

This isn't open-world deathmatch — it's roleplay with rules. You declare your wars, the map decides where blood is allowed, and every crime stacks wanted stars that bring the law down on you.

Crime & PvP

By default you can't just shoot another player. Combat happens inside red zones, or after you formally declare on someone. Step outside those rules and you become a criminal — with wanted stars and police on your tail.

The criminal life is also where the big money is. Your illegal income comes from drugs, bank heists, store robberies, captured checkpoints and the black-market relic run below — most of it arriving as dirty cash you'll need to launder.

Declarations

To fight someone outside a red zone, you declare war on them:

  1. Aim at an armed targetPoint at a player who is armed (you can't declare on passive or unarmed players).
  2. Hold to declareWhile looking at them, hold E to lock in the declaration. All of their gang members are alerted the moment you do.
  3. The zone goes hotA kill-on-sight combat zone opens up — and it follows the gang members as they move, so there's no running to a "safe" corner. Combat stays live until 10 minutes after the last hit.

You can't declare inside safezones or jail, and the combat state arms a few seconds after the declaration — so don't expect to fire instantly.

Zones

  • Red zones — kill-on-sight. No declaration needed; anyone can fight anyone. They appear around every robbery and raid location, so walking into one is walking into a fight.
  • Green zones — safe. Livingstone / Main Town and the fishing outposts are PvP-free.
  • Mixed safezones — a few spots (like Safe Minesite B and the Safe Logging Camp) are safe for everyone except players who are already declared, who can still fight there.

Getting Wanted

Crimes give you wanted stars, shown as a star meter on your screen and capped at 5. The more stars, the harder the police come — and the longer your sentence if you're caught. Stars fade on their own over time if you lie low, and clear completely the moment you're jailed. One key rule: police can only chase and arrest you while you're wanted — clear your stars and you're off-limits to them.

CrimeStarsJail time
Killing a player1★90s
Robbing a store1★120s
Attacking a convoy / gang delivery1–3★
Declaring war0.5★
Failed code-crack0.5★
Terrorism (C4 / rockets)2.5★300s
Jail escape5★300s
Bank robbery5★600s

What happens once the cuffs are on — confiscation, sentences and the prison break — is all on the Police & Prison page.

Black-Market Relics

Relics are one of the most reliable low-risk criminal earners — and they're a two-stage job. You dive for the raw goods, refine them, then fence them.

Dirty RelicsRaw — dive for these
RelicsRefined — sell these
  1. Dive for Dirty RelicsGrab a diving kit and head to the underwater dive sites marked on the map. Harvest the sunken barrels down there for Dirty Relics. It's open-water PvP, so you might not be alone.
  2. Refine them at a recyclerDirty Relics are useless raw. Drop them into a diesel-fuelled recycler — your own Personal Recycler, a gang-hideout recycler, or one at a green property site (not a safezone). Each Dirty Relic refines into one Relic.
  3. Fence themSell finished Relics to the Illegal Dealer for around $40 each (the price floats between roughly $30–$50 with supply). No reputation needed, and it pays clean money — no laundering required.
Relics are contrabandIf the police search you or drop you, they can confiscate your relics — and a player killed by police can't be looted for 10 minutes, so anything on you is gone. Run them to a recycler and sell promptly.

Reputation

Risk a fair fight and you earn Reputation Points — a separate reward currency you spend on loot crates at the Crates Shop. There's also a second, vendor-based outpost reputation that unlocks restricted gear (including explosives). Both are covered in full on the Reputation page.