Wiki · Crime & Law

Reputation & Cases

Two very different "reputations" run on Life. One rewards you for winning real fights; the other is your standing with the island's vendors. Don't mix them up — here's how each one works.

Two Reputations

It trips a lot of people up, so let's be clear up front — there are two separate systems, earned and spent completely differently:

Reputation Points (RP)

RP rewards fair, dangerous fights — not easy pickings. You start each wipe with a pool of points and grow it by winning real engagements.

Earning RP

  • You earn RP for killing armed, geared players. The base reward is around 100 RP, plus a bonus for the victim's kill-streak (about +50 per kill they were on) — so taking down a player on a hot streak pays far more.
  • Kills count for more in a control zone (roughly double), and VIP and certain gang/skill perks multiply your RP further.
Don't farm fresh spawnsNew players wear a jumpsuit for their first 10 minutes (or until they grab a weapon, gear up or hop in a vehicle). Killing a jumpsuit player costs you reputation. The system also blocks RP from killing teammates and friends, or the same victim repeatedly in a short window.

The Crates Shop

Spend your RP in the Crates Shop app on your phone. Each case rolls a weighted set of rewards — the pricier the case, the better the odds of something special.

Various Resources300 RP
Combat Supplies600 RP
Raiding Supplies1,000 RP
Unclassified2,000 RP
CasePriceWhat's inside
Various Resources300 RPLogs, cloth, leather, ingots — and a rare Diamond (5%)
Combat Supplies600 RPPistols & SMGs, with a rare AK, L96 or M249
Raiding Supplies1,000 RPGrenades, gunpowder, satchels, explosives — rare C4
Unclassified2,000 RPA grab-bag of the most over-powered items, with a shot at 50 skill points

You'll also see a free Daily Schematic Case (unlocked by 15 minutes of playtime) and a $400 Rust Skin Case that comes as a reward — both feed the schematic system.

Outpost Reputation

Separate from RP, every player has a standing with the island's vendors — shown simply as "Reputation" in the shop menu. It runs from 0 to 5,000, and the higher it climbs, the more restricted gear the vendors will sell you.

How to build it

  • Sell goods to vendors. Every sale adds a slice of its value (about 1%) to your reputation, so an active trader climbs naturally.
  • Complete donation tasks. Vendors post requests — hand in the items they're asking for and they pay you a chunk of reputation.
Request typeHand inReward
Logistics SupportWood, ore, crude oil+200–400 rep
Militia Supplies (needs 1,000 rep)Ammo, medical supplies, cash+200–350 rep
Armorer's CommissionClothing & armour pieces+100–200 rep

What reputation unlocks

You don't spend reputation — you simply need to reach a threshold for an item to become buyable. The big milestones:

ReputationUnlocks
500Horse saddles & saddle bags, shelves, weapon flashlight
1,500Smoke grenades, locker, large solar panel, rechargeable battery
2,000Holosight
2,500Electric furnace, laser sight
3,000Industrial conveyors/splitters/combiners, storage adaptor, Diamond
4,500Explosives (from the Illegal Dealer) — the raid-grade unlock
Why this matters for raidersRaw Explosives — the key ingredient for raid charges — only sell once you hit 4,500 reputation. If you want to break into property and vaults, building outpost reputation through honest trade is part of the path. See Raiding.