Two Reputations
It trips a lot of people up, so let's be clear up front — there are two separate systems, earned and spent completely differently:
Reputation Points (RP)
RP rewards fair, dangerous fights — not easy pickings. You start each wipe with a pool of points and grow it by winning real engagements.
Earning RP
- You earn RP for killing armed, geared players. The base reward is around 100 RP, plus a bonus for the victim's kill-streak (about +50 per kill they were on) — so taking down a player on a hot streak pays far more.
- Kills count for more in a control zone (roughly double), and VIP and certain gang/skill perks multiply your RP further.
The Crates Shop
Spend your RP in the Crates Shop app on your phone. Each case rolls a weighted set of rewards — the pricier the case, the better the odds of something special.
Various Resources300 RP
Combat Supplies600 RP
Raiding Supplies1,000 RP
Unclassified2,000 RP| Case | Price | What's inside |
|---|---|---|
| Various Resources | 300 RP | Logs, cloth, leather, ingots — and a rare Diamond (5%) |
| Combat Supplies | 600 RP | Pistols & SMGs, with a rare AK, L96 or M249 |
| Raiding Supplies | 1,000 RP | Grenades, gunpowder, satchels, explosives — rare C4 |
| Unclassified | 2,000 RP | A grab-bag of the most over-powered items, with a shot at 50 skill points |
You'll also see a free Daily Schematic Case (unlocked by 15 minutes of playtime) and a $400 Rust Skin Case that comes as a reward — both feed the schematic system.
Outpost Reputation
Separate from RP, every player has a standing with the island's vendors — shown simply as "Reputation" in the shop menu. It runs from 0 to 5,000, and the higher it climbs, the more restricted gear the vendors will sell you.
How to build it
- Sell goods to vendors. Every sale adds a slice of its value (about 1%) to your reputation, so an active trader climbs naturally.
- Complete donation tasks. Vendors post requests — hand in the items they're asking for and they pay you a chunk of reputation.
| Request type | Hand in | Reward |
|---|---|---|
| Logistics Support | Wood, ore, crude oil | +200–400 rep |
| Militia Supplies (needs 1,000 rep) | Ammo, medical supplies, cash | +200–350 rep |
| Armorer's Commission | Clothing & armour pieces | +100–200 rep |
What reputation unlocks
You don't spend reputation — you simply need to reach a threshold for an item to become buyable. The big milestones:
| Reputation | Unlocks |
|---|---|
| 500 | Horse saddles & saddle bags, shelves, weapon flashlight |
| 1,500 | Smoke grenades, locker, large solar panel, rechargeable battery |
| 2,000 | Holosight |
| 2,500 | Electric furnace, laser sight |
| 3,000 | Industrial conveyors/splitters/combiners, storage adaptor, Diamond |
| 4,500 | Explosives (from the Illegal Dealer) — the raid-grade unlock |