Custom Materials, Explained
Life adds custom materials — ingots, planks, springs, drug ingredients — and a custom craft menu on top of vanilla Rust. The catch: an item that looks like ordinary metal fragments might actually be an Iron Ingot, and your best weapons are crafted from these custom parts.
The game teaches this with a one-time pop-up the first time you pick up a new item — a five-second banner explaining what it's for. It only shows once, ever, with no way to bring it back. That's exactly why this wiki exists: a reference you can re-read any time.
The Four Stations
Four different stations do four different jobs. Knowing which is which is half the battle — and almost all of them must be placed inside a property you own.
Materials & How To Get Them
The full custom-material list and where each one comes from:
Custom Materials
Copper IngotSmelt copper ore
Iron IngotSmelt iron ore
Bronze Ingot80 Iron + 100 Copper
Steel Ingot80 Iron + 60 Coal
Titanium OreMined (Miner)
Titanium RockRecycled ore
Pine LogsLumberjack
Pine PlanksRecycled logs
Oak LogsLumberjack
Oak PlanksRecycled logs
Birch LogsLumberjack
Birch PlanksRecycled logs
Vehicle FuelRuns vehicles
Gold BarsFrom heists
DiamondHeists & debris
Dirty RelicsDive-site loot
RelicsRecycled relics| Material | How you get it |
|---|---|
| Iron / Copper Ore | Mine metal nodes (Miner; Copper around level 15) |
| Iron / Copper Ingot | Smelt the matching ore in a furnace |
| Titanium Ore → Rock → Titanium Ingot | Mined (Miner) → recycler → furnace |
| Steel Ingot | Craft: 80 Iron Ingot + 60 Coal |
| Bronze Ingot | Craft: 80 Iron Ingot + 100 Copper Ingot |
| Oak / Birch / Pine Logs → Planks | Trees (Lumberjack) → process at a recycler |
| Refined Oak Planks | Craft: 160 Oak Planks + 30 Crude Oil |
| Metal Spring | Craft: 5 Titanium Ingot + 30 Crude Oil (also from gang weapon-convoy missions) |
| Heating Coil | Craft: 1 Titanium Ingot + 1 Metal Spring — needed for hard drugs |
| Hardened Leather | Craft: 50 Leather + 15 Crude Oil |
| Raw drug pickings → dried ingredients | Berry nodes → furnace |
| Diamond | Bank robbery, or metal-detector debris |
Production Chains
Follow the arrows. Each chain ends in something valuable — gear, money, or a powerful drug.
Metal → weapons & armour
Ore → furnace → Iron / Copper Ingot → workbench → Steel / Bronze Ingot → weapons & armour. For titanium: mine the ore (Miner) → recycler → Rock → furnace → Titanium Ingot → Springs & Heating Coils & high-tier guns.
Lumber → refined planks
Trees → logs → recycler → planks → workbench (160 Oak Planks + 30 Crude Oil) → Refined Oak Planks.
Drugs → product
Berry nodes → raw pickings → furnace → dried ingredients → mixing table (plus workbench-made Heating Coils) → finished drug → sell to the Illegal Dealer. Hard drugs need both a Heating Coil from the workbench and the mixing table. Full recipes are on the Drugs page.
Relics → black-market cash
Dive the underwater sites → Dirty Relics → run them through a diesel recycler → Relics → sell to the Illegal Dealer. Full walkthrough on the Crime page.
Why People Get Stuck
If crafting feels impossible at first, you're not alone. The five usual culprits:
- Recipes are hidden — the craft menu only appears once you open a workbench, so they're easy to miss.
- Stations aren't signposted — nothing tells you the furnace smelts and the recycler refines.
- Prerequisites hide two steps back — hard drugs need a Heating Coil that you craft at a workbench long before the mixing table.
- The intro pop-ups vanish — the one-time item hints are easy to miss and can't be replayed (this wiki is your replay).
- Stations need a home — almost everything has to be placed inside a property you own, so buy your first property early.