Joining the Force
Police is a career you earn, not a class you pick at spawn. You sign up at the Jobs Department like any other job — but instead of work tasks, you get a badge, a free loadout, and your own ways to make money keeping the peace.
To take the badge you'll need to meet the entry bar:
Perks & restrictions of the badge
On duty you're built for the job, but the badge comes with rules:
- No hunger or thirst — you won't starve mid-shift.
- Effectively unlimited ammo — your ammo stacks huge and tops up automatically.
- You can't accidentally loot or drop items in a firefight.
- The flip side: you can't loot containers or pick items up in the field — you re-arm back at a police station.
- You cannot enter a gang hideout. Step inside the kill-zone and you've got about 7 seconds before it's lights-out.
Taser, Cuff & Collar
A clean arrest is a chain. Skip a step and your suspect runs. Your two tools of the trade:
TaserStun & drop a suspect
HandcuffsRestrain the downed- Taser them downYour taser is loaded with special taser darts (it won't take normal bullets). A hit on a wounded target drops them to a helpless crawl for about 10 seconds — so soften them up first, then tase. Range is roughly 15 metres.
- Slap on the cuffsWith handcuffs equipped, grab your downed suspect from within 3 metres. Once cuffed they're locked down completely — they can't fight, run, loot or take damage, and there's no struggle-free minigame for them. You're in control.
- Walk or drive them inToggle escort to march your prisoner along on foot or load them straight into your cruiser. Keep them close — the cuffs pop if you stray more than 20 metres away, if you die, or after about 150 seconds.
- Send them to jailGet them to a police department, open the wanted list on your laptop, and hit Send to Jail. You collect their bounty + 500 XP.
How Police Get Paid
Police don't pick up Jobs-Department tasks like civilians — the badge has its own paydays. You can read the full earnings breakdown any time from the Police Guide tab in the Jobs Department, and open your handbook in chat with /police. Here's what each action is worth right now:
| Action | Reward |
|---|---|
| Arrest — jail a wanted criminal | Their bounty (up to $15,000) + 500 XP |
| Contraband — confiscate illegal items | up to $1,000 each |
| Impound — tow an illegal/abandoned vehicle | $500 |
| Checkpoint — retake one from criminals | $500 + 200 XP |
| Patrol zone — hold it for 10 minutes | $3,000 + 250 XP |
| Convoy — protect a police convoy | $10,000 |
| Kill a criminal inside a KOS zone | $50 + 25 XP |
| Revive a downed player | 50 XP |
| Kill a player outside a KOS zone | −$200 fine |
Checkpoints & Patrols
Patrol zones
Every so often a patrol zone appears on the map. Stay inside it and keep it clear for 10 minutes and you bank $3,000 + 250 XP — the steadiest money on the force.
Checkpoints
Checkpoints are a bit different — they're really a criminal earner that you take back:
- Criminals capture a checkpoint by holding it while armed and paying $1,500 up front. While they hold it, it pays them $1,000 every 2 minutes, up to $3,000 total, then locks down.
- You retake a contested checkpoint — no fee, just bring a weapon and hold the point for about 150 seconds. Retaking pays $500 + 200 XP.
Working the Wanted List
Your laptop's wanted list is your shift, laid out for you. Each suspect shows their bounty, how many crimes they're carrying, and roughly where they were last seen. You can track a wanted player to get a moving marker on your map for about a minute, then hunt them down. (Curious how someone earned their stars? See how players get wanted for the full crime list.)
Jailing isn't your only tool:
- Tickets — for minor offences you can issue a fine. The suspect gets a pay-or-refuse prompt; if they refuse, that's a fresh crime and a short jail sentence on top.
- Impound — a vehicle left unattended for 10+ minutes can be towed for $500.
- Confiscation — frisk a suspect (or their body) to seize contraband — drugs, relics, weapon parts — for cash and a little XP per item.
Convoy Duty
Now and then an armoured police convoy rolls out across the island carrying high-value cargo. Rebels will try to ambush it, wipe the escort, and crack the cargo — your job is to ride shotgun and get it home. The first officer to climb aboard is handed a mounted minigun, and seeing it through to the depot pays out $10,000 to the officers who were actually there. It's the single biggest payday on the force. Full details on the Events page.
Prison & the Breakout
Get caught and you're stripped and sentenced: your inventory is confiscated, you're put in a jail uniform, and the clock starts. Now you've got a real choice to make.
To break out, head to the prison's mining yard and start hitting the stone nodes — they hand you the tool you need to break through the wall. Cross the boundary line and you're gone, gear and all. (Bring a crew with explosives for the armoured door and it's a lot faster.)
Climbing the Ranks
Officers earn Job XP for police work and climb an eight-step chain of command. Each promotion hands you a better starting kit and unlocks higher tiers of the loadout shop at the station (better rifles, optics and gear) — pay rates stay the same, but your firepower grows.
| Rank | Unlocks at |
|---|---|
| Cadet | Join |
| Senior Officer | Level 5 |
| Sergeant | Level 10 |
| Captain | Level 15 |
| Inspector | Level 20 |
| Chief | Level 25 |
| Deputy Commissioner | Level 30 |
| Commissioner | Level 35 |